Hello! My name is Yoav, I am a technical artist from Israel who is currerntly looking for opportunities to contribute my part in the best way possible!
Tree
main idea is to provide players more information about the game world during key events.
using Rule-tile gave me the freedom to rapidly prototype changes and iterate the project during production
yoavHaiman@gmail.com
Feel free to contact me anytime!
Each tile in the spritesheet knows its behavior, allowing for quick prototyping and experimentation.
State driven-camera is used in many 2d top down and platformer games
​​​The main goal is to enhance player experience in addition to focusing on the small details in order to create more authentic feeling.​​
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Unity's adjustable meters and particle system offers a wide range of effects and uses.
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Water splash
*click*
Cutting animation gives the animators the option to create animation clips much faster
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When each part of the sprite is seperate, rigging and animating becomes much more effective.
Light Entrance
clouds moving in the main menu is much more pleasent to the eye, and using this shader i managed to change the offset through time without using code
And more!
due to the game been a solo developed minigame, ive held various position and work on other stuff in addition to tech art. so i wanted to share some with you (:
Clouds
Sprite scroller
Wind
My Latest work:
while using the asset pack i had few assets missing and decided to give it a try and create them myself.
Cinemachine Camera shake using c# - in order to enhance Player Experience
Contact
Breaking vase
*click*
this shader's purpose is to make a simple and static sprite to feel more alive, in addition to simulating the movement caused by wind
About
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my proffesional background is in classical art, focusing mostly on charcoal drawing and oil painting. After years of pursuing art as a hobby, I studied game design for two years, specializing in 2D art.
while taking different courses and experimenting with different positions I discovered my passion for tech art, which I've explored extensively alongside programming in C#.
Today, I am looking forward to make my first steps in a broad and fascinating industry. My goal is to produce high-quality work and collaborate with a team to elevate the final product (: